April 16, 2011

Calculate Consumer goods

There are two different situations :

1- At Peace

Formul :
Available IC x ((Base Values Ratio) + (Laws Ratio) + (Brigades Ratio) + (Minister Ratio) + (Event Ratio) + (Ideologies Ratio))

2- At War

Formul :
Available IC x ((Base Values Ratio) + (Laws Ratio) + (Minister Ratio) + (Event Ratio) + (Ideologies Ratio))

---------------------------------------------------------------------------------------------------------------

Brigades Ratio = Our (Number) regular brigates and mobilized reserve brigades require that (Ratio) of IC be put into consumer goods when at peace.

How to calculate Brigates Ratio :

1- Air and Naval Units don't take into account.

2- Only Land Units take into account. But Land Reserve Units don't take into account. So if you play 1936 scenario or peacetime, you product reserve units.

3- Generally one HQ unit is 0,1 value and other one Land unit (Except Land Reserve Units) is 0,2 value. But Sometimes all land unit (Except Land Reserve units) is 0,2 value. I do not know why.

April 13, 2011

How to Make Changes to The Provinces in The Save File

Data in the save file :
owner="YUG"
controller="BUL"
core="YUG"
core="BUL"

After changing, Data in the save file :
owner="BUL"
controller="BUL"
core="YUG"
core="BUL"

How to easily change. If you want to learn, you read this post.

Firstly read http://heartsofiron3tips.blogspot.com/2011/04/how-to-change-similar-data-in-province.html#more

Open the save file with Notepad++ program.

Write owner=”YUG”\r\n controller=”BUL”\r\n core=”YUG”\r\n core=”BUL” in the “Find what :” box.

Write owner=”BUL”\r\n controller=”BUL”\r\n core=”YUG”\r\n core=”BUL” in the “Replace with :” box.

Click the “Replace in Files” button. That's all.

How to Change Infrastructure Level in The Province Files

Data in the Province files :
infra = 4

After changing, Data in the Province files :
infra = 10

How to easily change. If you want to learn, you read this post.

Firstly read http://heartsofiron3tips.blogspot.com/2011/04/how-to-change-similar-data-in-province.html#more

Select the file, such as the above link.

Write "infra = 4" in the “Find what :” box.

Write "infra = 10" in the “Replace with :” box.

Click the “Replace in Files” button. That's all.

How to Add New Data in The Province Files

Data in the Province files :
owner = POL
controller = POL
add_core = POL

After changing, Data in the Province files :
owner = POL
controller = POL
add_core = POL
add_core = GER

How to easily change. If you want to learn, you read this post.

Firstly read http://heartsofiron3tips.blogspot.com/2011/04/how-to-change-similar-data-in-province.html#more

Select the file, such as the above link.

Write "add_core = POL" in the “Find what :” box.

Write "add_core = POL\r\nadd_core= GER" in the “Replace with :” box.

Click the “Replace in Files” button. That's all.

How to Change Similar Data in The Province Files

Data in the Province files :
owner = ENG
controller = ENG
add_core = ENG
add_core = IND

After changing, Data in the Province files :
owner = IND
controller = ENG
add_core = ENG
add_core = IND

How to easily change. If you want to learn, you read this post.


Go to "provinces" folder in “C:\Program Files\Paradox Interactive\Hearts of Iron III\history\”.
Create a new folder and give name “1” (When you finished your work, you could delete "1" folder).

How to Change The Number of Victory Conditions

You can choose the option normally fifteen. If you want to change this number, you read this post.

Go to "common" folder in “C:\Program Files\Paradox Interactive\Hearts of Iron III\”.

Open the “defines.lua” file with Notepad program.

NUMBER_OF_VICTORY_CONDITIONS” : It allows you to specify the total number of selected conditions. If you want to select 20 options. you change “NUMBER_OF_VICTORY_CONDITIONS = 20”.

VICTORY_CONDITIONS_TO_WIN” : The number of targets needed to win the game. This number should not be more than “NUMBER_OF_VICTORY_CONDITIONS"

How to Create Own Victory Conditions





















Go to "common" folder in “C:\Program Files\Paradox Interactive\Hearts of Iron III\”.

Open the “faction_aims.txt” file with Notepad program.

How to Change Country Flag in Single Player Screen






Go to "common" folder in“C:\Program Files\Paradox Interactive\Hearts of Iron III\”.

Open the “bookmarks.txt” file with Notepad program.

All Scenario (From 1936 to 1944) have different flag options.

If you change country TAG in “country = TAG”, Country Flag will be changed.

If you want to see country TAG. Go to "countries" folder in “C:\Program Files\Paradox Interactive\Hearts of Iron III\history\”.

Windowed Mode

How to play Hoi3 + SF + FTM in Windowed Mode ?

1- Go to "Hearts of Iron III" folder in “C:\Program Files\Paradox Interactive\

2- Open the “settings.txt” file with Notepad program.

3-  Change “fullScreen=yes”.

4-  Make “fullScreen=no”.

If you want, you can change resolution and other options in this file.

Counter Icon

Meanings of Texts and Symbols on the Counter Icon











A. Red Box : It indicates the name of division or the name of divisional commander.( Change with "Counters Show Units Names" option in "Game Settings windows" ).

B. Blue Box : It indicates the organisational level of the unit you are looking at..
XXXXXX : Theatre
XXXXX : Army Group
XXXX : Army
XXX : Corps
XX : Division

C. Turquoise Box : It indicates Unit's symbol (Armor, infantry, mechanised, etc.).

D. Green Box : Numeric indicator shows the Unit's Attack and Defence values. These numbers are estimates and only represent approximate Combat values, and not actual Combat values.

E. Yellow Box : It indicates unit's national flag.

April 4, 2011

How to Change Owner and Controller to The Province

This event change owner and controller to the Province. Firstly we add our country core to the province. Then we change owner and cotroller to the province. To do this, we will use the event chain.

country_event = {

          id = 19753   
# id number must be unique

          is_triggered_only = yes

          title = "EVTNAME1404"
          desc = "EVTDESC1404"
          picture = "Danzig"

          option = {
                    name = "EVTOPTA1404"
                    ai_chance = { factor = 100 }

                    add_core = 5138
                    add_core = 10731
                    ITA = { country_event = 19754 }
          }
}


country_event = {

          id = 19754
   # id number must be unique

          is_triggered_only = yes


          title = "EVTNAME1404"
          desc = "EVTDESC1404"
          picture = "Danzig"

          option = {

                    name = "EVTOPTA1404"
                    ai_chance = { factor = 100 }

                    5138 = { secede_province = TUR }
                    10731 = { secede_province = TUR }
          }
}

How to use

How to Add The Country Core to The Province

This event add the country core to the Province.

country_event = {

          id = 19752   # id number must be unique

          is_triggered_only = yes

          title = "EVTNAME1404"
          desc = "EVTDESC1404"
          picture = "Danzig"

          option = {

                    name = "EVTOPTA1404"
                    ai_chance = { factor = 100 }

                    add_core = 5138 
                    add_core = 10731 
                    add_core = 4248 
                    add_core = 4613 
                    add_core = 5049 
                    add_core = 4446 
                    add_core = 5139 
                    add_core = 4625 
                    add_core = 4059

          }
}

 How to use

April 3, 2011

How to Add New IC

This event add new IC in the Province.

country_event = {

          id = 19751   
# id number must be unique

          is_triggered_only = yes

          title = "EVTNAME1404"
          desc = "EVTDESC1404"
          picture = "Danzig"

          option = {
                    name = "EVTOPTA1404"
                    ai_chance = { factor = 100 }
                    1739 = { industry = 10 }
                    1799 = { industry = 10 }
                    1740 = { industry = 8 }
                    1680 = { industry = 10 }
                    1623 = { industry = 10 }
                    1860 = { industry = 10 }
                    1800 = { industry = 10 }
                    1741 = { industry = 10 }
                    1681 = { industry = 10 }
                    1920 = { industry = 8 }
                    1976 = { industry = 10 }
                    1921 = { industry = 10 }
                    1801 = { industry = 10 }
                    1742 = { industry = 6 }
                    1862 = { industry = 10 }
                    1802 = { industry = 10 }
                    1743 = { industry = 10 }
          }
}

How to use

How to Fill Country Pools

This event fill the country pools.

country_event = {

            id = 19750   
# id number must be unique

            is_triggered_only = yes


            title = "EVTNAME1404"

            desc = "EVTDESC1404"
            picture = "Danzig"

            option = {

                        name = "EVTOPTA1404"
                        ai_chance = { factor = 100 }
                        energy = 99000
                        metal = 99000
                        rare_materials = 99000
                        crude_oil = 99000
                        supplies = 99000
                        money = 99000
                        manpower = 99000

            }
}

How to use

1- Copy the event.
2- Paste in empty txt file.
3- Give unique name txt file.
4- Move this file to "events" folder in "C:\Program Files\Paradox Interactive\Hearts of Iron III\".
5- Start HOI3.
6- Open Cheat Console ("ALT + 21" on the numeric keypad).
7- write
event 19750
and press Enter

Not : If you want, you can download this event file from the following link.

File Name : FillCountryPools.txt

https://skydrive.live.com/redir.aspx?cid=ddae1d89946b12c9&resid=DDAE1D89946B12C9!108

How to Change the Start and End Date of the HOI3

1- Go to "common" folder in “C:\Program Files\Paradox Interactive\Hearts of Iron III\”.

2- Open the “defines.lua“ file with Notepad program.

If you change start_date = ’1930.1.1′, HOI3 will begins in 1930.

If you change end_date = ’1998.1.1′, HOI3 will ends in 1998.

The original file :









Modified file :

April 2, 2011

The Amount of Crude Oil Converted from Energy

Conversion is done automatically. The amount of conversion depends on the number of Available IC. Conversion rate is %5 percent.

Formul :
The Amount of Crude Oil Converted from Energy = Available IC / 20
Example :

Available IC = 434
The Amount of Crude Oil Converted from Energy = 434 / 20 = 21.7
“21.7” Crude Oil is obtained.

NOT : Look at The Amount of Energy Converted to Crude Oil.

The Amount of Energy Converted to Crude Oil

Conversion is done automatically. Ten Energy spent to obtain one crude oil. Level of “Coal to Oil Conversion” technology reduces the amount of energy consumed.

Formul :
The Amount of Energy Converted to Crude Oil = (10 x Converted crude oil) / The level of “Coal to Oil Conversion” Technology
Example :

Converted crude oil = 21,7
Level of “Coal to Oil Conversion” Technology = 5

The Amount of Energy Converted to Crude Oil = (10 x 21,7) / 5 = 43,4

“43,4” Energy is spent.

NOT : Look at The Amount of Crude Oil Converted from Energy.

Calculate Total Fuel Production

Conversion is done automatically. One Crude Oil convert to one Fuel. “Oil Refining” Technology increases the conversion rate.

Formul :
Total Fuel Production = (Daily Maximum Fuel Production) x ( 1 + ( Percentage of The “Oil Refining” Technology - 0,1 ) )
Example :

Daily Maximum Fuel Production = 217
Percentage of The “Oil Refining” Technology = %50 = 0,5


Total Fuel Production = 217 x ( 1 + ( 0,5 - 0,1 ) ) 
Total Fuel Production = 217 x ( 1 + 0,4 )
Total Fuel Production = 217 x 1,4
Total Fuel Production = 303,8

NOT : Look at Calculate Daily Maximum Fuel Production Capacity.

Calculate Resource Consumption of IC

Formul :
1 “IC” = 2 “Energy” + 1 “Metal” + 1/2 “Rare Materials”
Example :

Available IC = 434

Energy Consumption = 2 x 434 = 868
Metal Consumption = 1 x 434 = 434
Rare Materials Consumption = ½ x 434 = 217

Calculate Money Gain

Formul :
Money Gain = (“Base IC” / 20) x ( 1 + ( "Economic Laws" Percentage of Money + "Education Investment Laws" Percentage of Money + "Minister traits" Percentage of Money + “Event” Percentage of Money ) )
Example :

1944 scenario, Germany.

“Base IC” = 235
"Economic Laws" Percentage of Money = -%50 = -0,5
"Education Investment Laws" Percentage of Money = -%25 = -0,25
"Minister traits" Percentage of Money = 0
“Event” Percentage of Money = 0


Money Gain = ( 235 / 20 ) x ( 1 + ( -0,5 - 0,25 + 0 + 0 ) )
Money Gain = 11,75 x (1 – 0,75)
Money Gain = 11,75 x 0,25
Money Gain = 2,93

Calculate Manpower Monthly Gain

Formul :
Manpower Monthly Gain = ( (Base Manpower / 5) x (1 + Percentage of Service by Requirement + Percentage of Agriculture Technology) ) / 12
Example :

Base Manpower = 1154,818
Percentage of Service by Requirement = +%100 = 1
Percentage of Agriculture Technology = +%70 = 0,7


Manpower Monthly Gain = ( (1154,818 / 5) x (1 + 1 + 0,7) ) / 12
Manpower Monthly Gain = ( 230,963 x 2,7 ) / 12
Manpower Monthly Gain = 623,600 / 12
Manpower Monthly Gain = 51,9

Calculate Daily Maximum Fuel Production Capacity

Conversion is done automatically. The amount of conversion depends on the number of Available IC. Conversion rate is %50 percent.

Formul :
Daily Maximum Fuel Production Capacity = Available IC / 2
Example :

Available IC = 434
Daily Maximum Fuel Production Capacity = 434 / 2 = 217

NOT : Look at Calculate Total Fuel Production.